# Excel Animation Tutorial – 2D Wire-frame House #1 (build, scaling, x&y translations)

In this tutorial, a very simple 2D house will be built from scratch. Three parameters, will then be set up to control the scale, x offset and y offset.
A demo macro is then created to animate the house with the three parameters changing in time.
The purpose of this tutorial is to demonstrate at a very basic level how a wire-frame animation can be created on a 2D scatter chart.
Enjoy!

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hello my friends and welcome back today we will be talking about wireframe objects
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namely we will be building a house a two-dimensional house and i will show you how to
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create this and how to scale it and translate it like here
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check this out there are essentially two different uh houses on top of each other
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i’m gonna translate one and i don’t know why it’s not doing anything okay so translate on vertic on
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horizontal translate it on vertical and then scale it
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down and up
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or i have a macro that handles both all three
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parameters the scaled x translation and the y translation
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check this out is using sinusoidals sinusoidals are
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also called harmonic functions and you can see the definition here go to google then type
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sign function and it shows you the uh the shape it has an amplitude
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the regular uh sine function has amplitude of one goes between minus one and plus one so varies
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between plus one and minus one there’s also period appeared is the distance between
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two consecutive actually let’s say two tops or two bottoms
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and half period is this distance between two consecutive
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crossovers here in the origin along the x-axis
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so this being said i already built a model here i’m gonna open a new sheet
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so insert a worksheet so
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this one we’re gonna take a chart so insert chart
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i like this one and let’s name here the x-coordinate and the y-coordinate
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let’s also select
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scaling scaling factor
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center this a scale factor
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an x translation
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x translate a y translate
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so copy this ctrl v and change the x to y
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and let’s start building a house i will use
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four columns so you go here select data and
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add a series house name it house
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here we select from let’s say 11 to
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40 and the y
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the y coordinate is taken from c 11 to c 40.
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okay and i want to make sure
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let me see format axis let’s make this from
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minus 12 to plus 12. why these values because i i already did
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this and like i’m kind of choosing something convenient so minus 12 plus 12
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and here actually let’s choose from -15
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to 15 weight 15 here plus 15
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and minus 15.
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oh something is wrong but let’s see minus h maximum minimum minus 15
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plus 15 maximum
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major 1 1 okay
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also here on this axis minus
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minimum minus 15 to plus 15
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and one one okay
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let’s make this chart larger here like this
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we can also click on it and check out the dimension make sure it’s
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size is uh square so let’s say 7 7
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okay and lock here so nice square
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except it’s not quite square because of this word house so let’s just delete this
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nice square also you can you can play with this extend it as much as you
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can okay and uh
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i’m gonna fill it with the say a yellow light yellow
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this one wait a minute what is this this is the border i don’t care about
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the border i want to feel the feel right here
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okay that’s good is it good
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more colors okay
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so um let’s start the house with a point
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since i did this before i’m gonna start it at five so minus five
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minus five and five
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so minus five five then we go to minus five zero
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zero and we have we have the first line click on the line
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go here and fill and uh let’s make it thicker like three
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yeah and let’s build a line between here on the base okay from minus five to plus
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five so uh the y will be zero zero for both points
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and here minus five and here plus five
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okay so we drew a plot point from minus five zero to plus five zero then we
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we’re going to draw a line up to uh five let me see five five
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so five five so we have this
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let’s build the door okay so the door was stuck no let’s build
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let’s build a window a window first i’m gonna do you know this this uh
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oh no go to from minus four to minus one so window here so this is the body of
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the house let’s call it body
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let’s call this window and i’m making a mistake now because i
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want to deliberately make this mistake so you understand something let’s start here at window from
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-4 to [Music]
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minus one so the x goes from minus minus four
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to minus one okay
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and then the the y stays at two so two two
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okay we drew this line but there’s a problem we don’t want that we don’t want this tilted line so what
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we do check out i highlight this and leave an empty space
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so now you have a single line drawing all these objects but the line is broken because we left an empty space
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this is a very very useful property of charting in excel so let’s continue
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let’s go from here up there to minus one four so
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minus one four
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then from to -4 4
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and then to the first point right here so -4
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2 so we close the window
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uh let’s do another thing actually let’s make this window a little bit bigger so instead of -1 here let’s put
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zero zero
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and bring a separator right right here in the middle so i want to make that the same mistake
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okay to get um i’ll just say errors so you learn something so let’s
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start from here so minus two plus two we try to build a vertical separator in
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the middle so minus two plus two
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okay i’m sorry minus two plus two okay
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let’s start here then we can see it better so minus two plus four okay you see that oblique line i don’t
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like it but i’m gonna show you and then go to -2
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2. everything looks good except this oblique line if we don’t want it there
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we take the two the last two points drag them a little bit down and let’s uh introduce a vertical
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separator here between
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minus four and three so minus four
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and three and also my zero
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and three okay so now we have a vertical separator
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let’s uh build a door from two
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so right here door
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i’m going to repeat the mistake so we learn even more so we we build a door from
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plus to zero so two zero
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go up to okay you see that of the oblique line we don’t want it there
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we go to two four two [Music]
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four then we go to four four
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and then we go to four zero
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zero so in order to get rid of this parasitic line we just take the door
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put it down i mean bring it down so there’s an empty split space here
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let’s now build a roof let’s build a roof right here
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okay and
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select data okay let’s uh select the data from these the following two columns
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so add a series so this is from here to 40
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and on y we need to delete that first and then select
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let me see okay
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okay and the roof let’s start right here minus seven
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four minus seven four
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then go to plus seven four actually we should go to five okay so my
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plus seven five four is too low
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so here five two click on this
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we go let me see
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three okay then from this point now we are here we go
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right here okay so three and nine
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so three to nine then we go to minus three
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to 9 and
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let’s click on this
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somehow we only thicken one line okay so now we thicken all the everything right here okay so
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you see that’s what it is and then let’s go back to -7 just this copy this ctrl c
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ctrl v so we have the house we can build a haste uh not a haystack a smoke stack or
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whatever but this is good enough so the next step is gonna be introduce
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the translation two translations one along the x-axis one along the y-axis so
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horizontal and vertical and i will say first of first let’s just scale it
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so introduce scaling as a parameter then introduce x x translation as a parameter and y
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translation as a parameter for this let’s take all this data and put it here everything will be blue now okay
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turns into blue and what we will build here we build the second house that will be
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scaled translated in x and translated in y
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so let’s first put a scale factor of one here x translation of zero y translation
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of zero okay and let’s build some buttons here so that we can change them
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i’m going to go to [Music] developer go in design mode insert
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you see this guy here spin button activex control
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let’s draw a horizontal button here
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properties call this scale
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factor factor okay we’re gonna copy this ctrl c
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and go between i don’t know between 0 to 10
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okay between you know between 0 to 20.
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okay now we are in design mode okay we clicked on this
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so when we are in design mode we can change the we can edit the button but when we are out like now we can use
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the button the button is not finished so let’s go back in design mode double click on it and it creates it created uh
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how do you say a seed of a macro the first statement the last statement in the right syntax so now scale factor
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so in cell what is this b3 in b3
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so in square parenthesis b3 is equal to
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let me see equal to scale factor control v dot value
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okay there are other you see here it doesn’t need to be value okay it can be
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formula or whatever in this case we use value you can use that formula there’s other
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things the default is value so you don’t need to put it i don’t put it but
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in order to be rigorous well i’m going to use it now value
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and when i hit return you see the v is going to turn into capital which means it recognized that
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this is a dedicated word so okay
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scale factor value divided by 10 i want to divide it by 10 because it goes between 0 to 20. i want the scale to go
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in small steps from 0 to 2. okay check this out
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go out of design mode we can use the button okay it goes from zero
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to two in in steps of zero point one let’s keep it at one
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let’s now uh copy this button go back in design mode from here or we can go in design mode
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also from here clicking here but we already are in design mode
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so copy and ctrl v
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so this is the x translate so properties
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let’s uh copy this ctrl c and
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name this button x translate go from -10
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to 10. and
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now ctrl c copy this button paste it here ctrl v
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being a vertical translation i like to make it like this so just changing the
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shape factor can turn it horizontal or vertical
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so property properties instead of spin button one control v
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wait ctrl v let’s call it y translate
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okay and go from minus 10 to 10 that’s good everything is fine and dandy
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um double click on this and we have something created let’s copy this control actually no
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let’s uh first insert something so b 5 x translates so
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b5 is equal to
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let’s copy this draw c ctrl v and change this to x
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x x and let’s copy the whole macro ctrl c
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ctrl v so here y translate
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y translate is equal to b goes into b seven
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okay seven let’s see if they work we need to get out of design mode
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this does this one doesn’t work this one works no it does work it’s just slow
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i don’t know why this new excel is just slow so it goes from -10 to plus
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10 okay the same here from from minus 10
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to plus 10 okay and now let’s write the
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scaled interest translated value of the house the coordinates of the house in these two columns so
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x y let’s call this
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scaled
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scaled and translated okay so how do we scale it
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we scale it by multiplying with this value this scale so x
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is equal to the original x times
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the scale okay but here we need to be careful because if we copy this down
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he is going to move this reference down so we we need to lock it on this row in
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order to lock it on this row this is called absolute referencing otherwise the default is relative
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in order to lock the row when you copy down we need to put a dollar sign in
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front of the row number which is three okay so here in front of the three
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in front of three we put the dollar sign okay and also we need to add
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the x translate factor so plus
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this this value here okay and again
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we need to reference put the dollar sign flow in front of five but much easier to hit f4 several times
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it scrolls through several absolute referencing option options okay so i hit f4 one
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once f4 twice that’s what i need hit return
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so now i can copy here and verify if everything is okay is not
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okay because i tell you why we need to
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absolute reference the scale and the translate
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both the row and the column so dollar sign in front of both okay
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dollar sign uh just hit f4 once
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twice three times okay and also this one hit the f4 once
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okay so now we can copy this right here
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let’s verify everything is if everything is okay it’s not because we need to use
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we need to add the y translate to the y coordinate and still multiply it with a scale okay so this is it
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so now let’s copy this down okay
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looks good except let me show you uh let’s first go to translate zero
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translate zero we have the identical house but we need to delete some points right here okay so delete this
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check out the image as i delete this so delete let me see
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delete delete delete you see all these artifacts are
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deleted so we have this and
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check this out scaling i go low to 0.4 0.3
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zero nothing is there okay or up now is one
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one point one all the way to two let’s go back to one
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and the x translate should translate it to the right
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you see steps now is seven the offset is to the right
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seven units it goes to ten or back
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i mean translate it to the left with negative numbers let’s put it as
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zero also y translate should do the same vertically
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go up 10 units or go down then units
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another thing we can do let’s do this let’s write a macro to
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automatically change these three numbers so we have some automatic movement and
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scaling of the house similar to what happened with a roller coaster i mean people don’t understand i
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mean this is simple this is basic stuff we have a few parameters we change them and the
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house or the roller coaster image moves it looks like it’s moving it looks like the perspective changes but essentially
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you act on a few parameters so let’s do this go to
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the visual basic editor and write a macro let’s call this
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animate okay sub
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subroutine animate and parenthesis hit return
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program the program automatically added and sub let’s make a button here to run the
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animation insert where is that [Music]
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shapes it takes a while
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call this on
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off okay go back to home and center them
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center the text increase this by 16
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wait highlight it and increase it to 16 okay it’s good
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and assign macro i’m going to assign the house run
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okay and in the house run what do we do first we want this to be an on off
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button if you watched my previous tutorials you see that we need to declare a
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variable a boolean variable variable which is a logic variable boolean means
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logic it can have value true or false it comes from the mathematician george bull
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who is one of the pioneers of computation mathematics
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so dim let’s call the variable
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on underscore off as
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boolean okay hit return so this we declare this logic or boolean
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variable right here on top which means it will have a scope valid on the whole
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worksheet on the whole object and it will have memory
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so we can use it to toggle the running or the running and stopping
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the macro so in the animate sub let’s say
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on underscore of so the boolean variable is equal to not
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not on underscore off
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so this will toggle the on off variable which has memory from true to false and vice versa
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another thing we need to write a loop a do loop so do loop starts with with the word do
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ends with a word loop okay and in between there’s some calculations
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okay in order to be able to start and stop from the same button we need to make it
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do conditional do okay so do only while
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on off is equal to true
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okay so make sure you go and watch the other tutorials it explains in details how
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this button works how the spin buttons work how the on off button all this stuff
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so inside let’s uh focus on these three parameters so b3
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okay b b3 is equal to
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now i use a sine function you can go here and read about sign just type sine
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function or or sin okay is the same
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30:50
rotating circle the the radius the projection of the radius of a rotating circle
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on a vertical looks like in time or with respect to the angle of the
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rotation okay but this is used a lot as time varying function is very very important
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if not the most is one of the most important function in animation
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excel or non-excel this you’re gonna use this like bread and butter every day
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many times okay so let’s go back and uh
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b3 is equal to let’s say sine of
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i and i i’m gonna
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implicitly define a variable i an increment okay variable is equal to
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i plus one
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let me see plus it’s dark here i cannot see that the
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keyboard so i is equal to i plus 1
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so b what was that b3
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b3 is equal to sine of i over 10 let’s say or 20.
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i kind of know the values here you need to try if you leave it i it’s gonna move very
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fast every essentially every pi which is 3.14
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units it goes through a whole cycle you don’t want that you want to move much slower
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but and also another thing you need to use i explained in the other tutorials you
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need to use something called do events do events okay
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this means when this this when this this loop is run the program
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usually doesn’t update the screen doesn’t update the chart and especially in the new excel and you
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need to tell the program to update the chart i usually put it several times in the
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new excel the old excel you don’t need to control c will be ctrl v make sure
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is doing the two events it interrupts and updates everything and then run
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continues the loop so check this out okay
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stop this b3 not b3 oh yeah b3 i don’t know why it’s not
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doing it b3 is equal to
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okay okay okay okay so it’s running the only problem is i don’t think we assign the right macro
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assign macro animate is this called let me see is it called
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house run animate it’s not called house run i don’t know where we got a house run from
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okay so animate check this out
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the sound macro animate
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okay you see the scaling goes from
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plus one to minus one fairly slowly if we want to decrease the
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speed okay here instead of 20 we can put like
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50. now we need to stop this 50.
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now it’s gonna run through the cycle much slower okay
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whatever let’s stop it from here and another thing i want to add
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translation in the same using a harmonic sinusoidal function sinusoidals are also
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called harmonics harmonic functions so b5
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okay let’s copy this ctrl c
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ctrl v ctrl v so b3 b 5
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and b7 and
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here let’s put different numbers like i don’t know 40 and 30.
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and check this out another the house
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it only moves it to plus and minus one offset so let’s put here five times
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sine
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and again five times
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so what we have now we have three buttons
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that can manually change the scale of the
36:31
of the house from zero to plus two and we also have two buttons
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for horizontal and vertical translation
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and another thing we created a dynamic macro that takes an infinite
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loop infinite conditional loop so do while and
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it increments an index i and uses a use it as argument in
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sinusoidals in sinus functions to
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nicely and gently change the scale the x translate the y translate i can
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show you one more thing let’s uh disable the scale
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okay so comment it out here with an apostrophe
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and instead of b5 is equal to i over let’s
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put d5 is equal to our 30. so now they both
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the same thing so what you will see the house this house will become let’s uh set it to a scale of
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small like 0.2 and the house will move like this
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on a 45 degree straight segment
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see moving up and down up and down like this
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if we go and put a minus here we should move it like this okay
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see
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i’m going to stop it if instead of
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5 sine we put 5 cos cosine okay
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complementary function complementary harmonic function
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you should describe a circle check this out
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okay so these are small things you need to play with them and get a feel of them
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maybe read a little bit just not much mostly trial and error read as little as
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you can but you might have to read a little bit if i put here
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minus okay minus cos
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it should rotate the other way so counterclockwise okay
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i don’t know why it’s stopping this new excel is unpredictable
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if we want to make it move much faster check this out instead of 30
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let’s put three it should turn very very fast
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okay we can even even leave it over two
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over two
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another thing if we make the uh
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the sign double the frequency let’s make the cosine two times slower instead of to
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make it for four this will should move in an eight okay
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you see it moves in an eight but anyway this is something that we will talk later it’s
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called lissajou or whatever the way we combine two sinusoidal function even the cosine is a
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sinusoidal but uh d phased so with a phase difference of
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pi over 2 i think 90 degrees and this being said this will be
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available to download this demo file and next time we will continue with the
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three dimension will i will explain how actually no before of that i will need
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to show you how to rotate the house so we will add rotation to the house
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we will play a little bit then we will get get into deeper into three-dimensional
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representation and animation and this being said thanks for your attention