In this version, the vertical joystick movement controls the incidence of both the main wing and the horizontal stabilizer (opposite variation) and the horizontal movement of the joystick controls the position of the center of mass. [sociallocker][/sociallocker] Read More... "The Aeroscope – center of mass position control by joystick"
The Aeroscope – an upgraded version controlled by virtual joystick
This is an upgraded version of the aeroscope. Besides improving of certain aspects of the old version, this version has both the main wing and the horizontal stabilizer controlled by a virtual joystick (presented on this blog before and used extensively). The horizontal movement of the joystick controls the angle of attack of the main wing and the vertical movement… Read More... "The Aeroscope – an upgraded version controlled by virtual joystick"
The Aeroscope – a preliminary version of a 2D flight simulator based on real physics
This is the “Aeroscope”, an oscilloscope style 2D dynamic flight simulator. It uses a the glider model designed in the previous tutorial. The glider is fully adjustable so you can change different parameters during the flight. Just hit “Run_pause” and the model will start. Reset it using the red button whenever you wish or whenever it breaks the convergence. For… Read More... "The Aeroscope – a preliminary version of a 2D flight simulator based on real physics"
Longitudinal Aircraft Dynamics #5 – finishing the aircraft
This section finalizes the aircraft (glider) by inserting the wing, the horizontal stabilizer and a center of gravity (CG) sprite in the layout. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #5- putting the glider together by George Lungu – This section puts together the fuselage, main wing and stabilizer with the proper scale, shift and rotation determined by the input parameters. Scaling and… Read More... "Longitudinal Aircraft Dynamics #5 – finishing the aircraft"
Longitudinal Aircraft Dynamics #4 – virtual aircraft definition
This section of the tutorial explains how to create the 2D aircraft components for the animated longitudinal stability model. The first part deals with extracting the x-y coordinates for the fuselage, canopy, vertical stabilizer and rudder. The second part handles the main wing airfoil and the horizontal stabilizer airfoil. All thses parts will be put together in the next section.… Read More... "Longitudinal Aircraft Dynamics #4 – virtual aircraft definition"
Longitudinal Aircraft Dynamics #3 – layout parameters and wireframe fuselage generation
This section discusses the layout of the virtual plane and provides for the worksheet implementation of the plane dimensions as input parameters controlled by spin buttons and macros. In the final part a freeform is used to generate raw data for the fuselage. [sociallocker][/sociallocker] Longitudinal Aircraft Dynamics #3- defining the virtual aircraft by George Lungu – This section of the tutorial… Read More... "Longitudinal Aircraft Dynamics #3 – layout parameters and wireframe fuselage generation"
Drafting an RC Flying Wing in Excel
Hello everyone, I’ve been into flying wings since 2000 when I bought a Zagi online. As piloting style I can compare a flying wing to a snowboard ->> COOL. After abusing it greatly, I ended up mounting a couple of small Russian Norvel glow engines on it and eventually I had to bury it, since it became a pack of crumpled styrofoam. In 2005 I built another wing out of packaging tape… Read More... "Drafting an RC Flying Wing in Excel"