I made a stereoscopic model in October last year, however, choosing the wrong colors (red and blue on a black background, the effect was very weak (if any). This series was suggested to me last week by one of the guests here on the website, Don L. (thanks Don!), who sent me his stereoscopic cube. I opened the model, put on… Read More... "Introduction to Anaglyph Stereoscopy in Excel – part #1: a more efficient composite rotation in the 3D Cartesian space"
This section is dedicated to modeling the 3D perspective effect in Excel 2003 standard.
A Preliminary 2D Ray Tracing Demo for Spherical Mirrors in Excel
This is a demonstrative model for 2D spherical mirror ray tracing in Excel. It works in Excel 2003 at about 40 frames per second and in Excel 2007 at about 4 frames per second. You can start it in a hands-off demo mode by clicking the “Fully Automatic Demo” button and at any time you can hit the the “Demo… Read More... "A Preliminary 2D Ray Tracing Demo for Spherical Mirrors in Excel"
Flight Simulator Tutorial #7 – upgrading the joystick chart, adding a reset button and a throttle scroll bar
This section displays the landscape on a 2D scatter chart and also upgrades the joystick chart by adding a dial behind the joystick image. This technique of using a stack of a back chart to display dial sprites and a front chart with transparent background to display various control devices, indicator needles and text will extensively be used in this… Read More... "Flight Simulator Tutorial #7 – upgrading the joystick chart, adding a reset button and a throttle scroll bar"
Flight Simulator Tutorial #6 – macro review, scene derivation and integration, mapping of the 2D u-v data into a chartable 1D array, rejecting image artifacts
This section finishes the macro analysis and continues with the conversion of the u-v 2D formula array into a chart-able 1D array. It also adds two columns to the chart-able array, a masking condition for each triangle and masked u-coordinate which will throw out of the visible portion of the chart any shape which has a minimum of one vertex… Read More... "Flight Simulator Tutorial #6 – macro review, scene derivation and integration, mapping of the 2D u-v data into a chartable 1D array, rejecting image artifacts"
Flight Simulator Tutorial #5 – the worksheet implementation of the perspective handling formulas and VBA the macros
This section explains the spreadsheet implementation of the perspective rotation and translation formulas within the Present array. It also shows the implementation of the 3D-2D conversion formulas within the Past array, then it goes on to presenting the VBA macros used (the Reset and JoyStick macros). [sociallocker][/sociallocker] A Basic Flight Simulator in Excel #5 – the worksheet implementation of the… Read More... "Flight Simulator Tutorial #5 – the worksheet implementation of the perspective handling formulas and VBA the macros"
Flight Simulator Tutorial #4 – matrix allocation and input parameter formulas (roll rate, pitch rate, throttle)
This section explains the top level functionality of the model, it also allocates the data and formula arrays needed for manipulating the scene image. The roll rate, pitch rate and throttle formulas are implemented in the worksheet. [sociallocker][/sociallocker] A Basic Flight Simulator in Excel #4 – creating the initial, current and previous landscape matrices by George Lungu – This section starts… Read More... "Flight Simulator Tutorial #4 – matrix allocation and input parameter formulas (roll rate, pitch rate, throttle)"
A First Flight Simulator Model in Excel
This is the first version of a 3D flight simulator in Excel. Start by adjusting the zoom on your file to fit the screen, so you can see the whole chart and the buttons underneath, then click “Reset” and then click the red dot in the center of the joystick. After that, the joystick handle will “stick” to your mouse pointer so… Read More... "A First Flight Simulator Model in Excel"
A Legacy 3D Octal Planetary Model
This is an older model of planetary motion in 3D containing eight planets. A video preview can be watched here. [sociallocker][/sociallocker] Read More... "A Legacy 3D Octal Planetary Model"
Flight Simulator Tutorial #3 – scene rotations and translation
This section deals with a simple method of creating the appearance of scene movement during the flight. Beside reviewing standandard rotation and translation formulas described before on this blog, the presentation begins to explain how to apply numerical-like methods to create a live and interactive model. A Basic Flight Simulator in Excel #3 – calculating the scene rotation and translation as a result… Read More... "Flight Simulator Tutorial #3 – scene rotations and translation"
Flight Simulator Tutorial #2 – basic airplane positioning, control surfaces and turn dynamics
This is the second part of a tutorial explaining the creation of an “in-cockpit” flight simulator (versus the remote control simulator) model in Excel 2003. This section introduces some basic piloting background and nomenclature. A Basic Flight Simulator in Excel #2 – airplane positioning, control surfaces and turn dynamics by George Lungu – This tutorial explains the basics of airplane… Read More... "Flight Simulator Tutorial #2 – basic airplane positioning, control surfaces and turn dynamics"
Flight Simulator Tutorial #1 – the joystick and a ground mesh
This is the first section of a tutorial explaining how to build a 3D flight simulator in Excel. This part deals with creating a joystick and a triangular ground mesh. The joystick model was explained in a previous post from January 2011 and the ground mesh was already used in the 3D roller-coaster. [sociallocker][/sociallocker] A Basic Flight Simulator in Excel #1 – using… Read More... "Flight Simulator Tutorial #1 – the joystick and a ground mesh"
Brownian Motion Animation – a 2D random walk diffusion tutorial
This is a tutorial about the creation of an animated diffusion model based on the random walk principle. There are two different models, one based on a lattice style diffusion (the particles can move in a series of steps of a fixed distance, but only in multiples of a 90 degree angles: 0, 90, 180, 270) and another one based… Read More... "Brownian Motion Animation – a 2D random walk diffusion tutorial"
A 2D Random Walk Animation Tutorial
This tutorial explains how to build two animated random walk models, one where the particle is confined to square grid and one where the particle is free to step in any direction. The first model is adequate for modeling particle movement in solids while the second is more fit for modeling particle diffusion motion in fluids. [sociallocker][/sociallocker] A 2D Random… Read More... "A 2D Random Walk Animation Tutorial"
A 2D Random Walk Model – the “drunk man” animation
This is a model simulating a two-dimensional random walk in two variants, one by using a digital angle (in 90 degrees increments) and one using an analog angle between zero and 2*pi. This type of model (similar to the walk of a very drunk man) pertains very well to numerically solving Monte Carlo diffusion type problems. It is a brute force model using… Read More... "A 2D Random Walk Model – the “drunk man” animation"